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This limited edition hardcover in slipcase features 50 pages of bonus content and new cover art by David Mack.
Some imaginary friends never go away . . .
Ten years after starting Project Mayhem, he lives a mundane life. A kid, a wife. Pills to keep his destiny at bay. But it won't last long, the wife has seen to that. He's back where he started, but this go-round he's got more at stake than his own life.The time has arrived . . .
Rize or Die.
New York Tomes bestselling novelist Chuck Palahniuk and acclaimed artist Cameron Stewart have collaborated for one of the most highly anticipated comic book and literary events of 2015--the return of Tyler Durden. The first rule of Fight Club 2 might be not to talk about it, but Fight Club 2 is generating international headlines and will introduce a new generation of readers to Project Mayhem.
Praise for the comics that comprise Fight Club 2:
"At turns deeply poignant and very funny, Palahniuk's freakish fables capture a twisted zeitgeist and add an oddly inspirational and subversive voice to the contemporary canon.... In the post-9/11 present, a hyperactive, Internet-obsessed, war- and recession-weary America apparently needs Tyler again."-THE ATLANTIC
"The book is fantastic, my highest recommendation.... Excellent work by Cameron Stewart and David Mack, and by our awesome friends at Dark Horse Comics."-Brian Michael Bendis
"If Tyler Durden needed a resurgence, there's no time like the present for his return... Fight Club 2 is a comic that taps back into everything great about the source material, and one that makes Tyler Durden's warm nihilistic embrace a welcome draw back into a familiar world of cynicism, violence, and anarchy...."Tyler Lives," and I couldn't be happier by the prospect of more bedlam."-NEWSARAMA
"Palahniuk is delivering a worthy sequel to his most beloved story."-THE NERDIST
"Entertaining."-COMIC BOOK RESOURCES
"Excellent."-THE BEAT
"An amazing piece of work. You do not want to miss out on this."-COMICVINE
"Perfect."-FORCES OF GEEK
"We have a worthy sequel on our hands.... A must read."-COMICOSITY
"Cameron Stewart truly outdoes himself on every level in this book."-BLOODY DISGUSTING
"Clever and beautiful."-COMICS ALLIANCE
- Sales Rank: #849425 in Books
- Published on: 2016-10-25
- Released on: 2016-10-25
- Original language: English
- Dimensions: 12.80" h x 1.70" w x 9.00" l, 1.25 pounds
- Binding: Hardcover
- 328 pages
About the Author
Chuck Palahniuk's ten previous novels are the bestselling Fight Club, which was made into a film by David Fincher; Survivor; Invisible Monsters; Choke, which was made into a film by director Clark Gregg; Lullaby; Diary; Haunted; Rant; Snuff; and Pygmy. He is also the author of Fugitives and Refugees, a nonfiction profile of Portland, Oregon, published as part of the Crown Journeys series, and the nonfiction collection Stranger Than Fiction. He lives in the Pacific Northwest. Chuck's Make Something Up, a collection of short stories and one novella, will be released in hardcover on May 26, 2015, with the softcover following in Spring of 2016 just before Fight Club 2 goes on sale!
Most helpful customer reviews
128 of 141 people found the following review helpful.
"Disappointed" is an understatement.
By Amazon Customer
As a huge fan of the first Fight Club and a fan of graphic novels/comic books in general, I was incredibly excited to get my hands on a Fight Club comic book. I was even more excited to read the sequel to one of my favorite stories of all time. I'd heard nothing about it until a few weeks ago, which confused me a little bit. For the life of me I couldn't figure out why no one was talking about this book. Suffice it to say that when I got my copy I figured it out pretty quickly. Even as a fan of Fight Club, this was a painful story to read. I'm going to try to go as in-depth as I can, but first I need to get my emotional outburst out of the way:
This book is garbage. Complete unadulterated crap. Avoid it at all costs if you enjoy a well written story that stands up to even light scrutiny. Avoid it if you are looking for a narrative that is engaging and easy to follow. Avoid it if you enjoy a plot that does not feel completely contrived.
Avoid it if you were looking for a worthy sequel to Fight Club, and not an irreverent bastardization of its characters, plot, and ideas.
Alright, now I can get down to brass tacks. Word of warning - I am going to be venturing into what some might call spoiler-y territory in this review. If that is turning you off from reading the rest of it this, I implore you to reconsider. This is one of the few cases where I believe having something spoiled for you is a better alternative to experiencing it. Help me potentially save you $20 and a lot of buyer's remorse.
- The plot is almost impossible to follow. And it's not deep or thought provoking in a way that would excuse this, either - it's just poorly put together. Numerous times I would turn the page and have to check the page number to make sure it was correct, because I was always feeling like I was missing something. It's just not cohesive.
- Character dialogue frequently feels out of place. For example, when Marla is looking for her son, she asks Tracy (the babysitter, who she just happened to run into, I might add) where he might be. Tracy responds to this urgent question by saying "You broke a nail". How is that even relevant? And it's left at that. Marla - the woman frantically searching for her kidnapped child - did not follow up at all. And another time, closer to the beginning of the book, Sebastian (the main character) comes home to find Tracy wielding a knife and on the phone with 911 - apparently afraid that he was some sort of burglar. Sebastian responds to this situation by saying "I'm not a man" - a statement which is not only unhelpful, but also completely inaccurate. My favorite part about that interaction, though, is that it implies Sebastian had never met the babysitter he was presumably paying to look after his son.
- The art is beautiful, but it very frequently gets in the way of the already-struggling dialogue and plot. And I don't mean symbolically - the art literally gets in the way of the story. Every other page has some unnecessary overlay of pills, rose petals, or sperm that covers up parts of the dialogue or narration. And like I mentioned already - those are bad enough as it is. They don't need any help at being awful. There's one page that's entirely covered in blood. And it's not just a blank page covered in blood - you can clearly see at least three panels at the top with art in them. That's a part of the story that just can't be read. I mean, I get that it was probably an artistic choice that means something on a deeper level, but it just comes off as unnecessary and frankly a bit pretentious. At the very least it makes actually reading the book more difficult and in some cases impossible.
- There are moments when the book clearly attempts to ride on the coattails of the success of the first book and movie, and they are absolutely unbearable. The most egregious of these offenses, in my opinion, manifests through Robert Paulson. The beloved character (canonically dead) frequently returns as some sort of stupid half-folktale-half-zombie. Multiple times in the story he either appears or is summoned by a group of people screaming "HIS NAME IS ROBERT PAULSON". I kid you not, a group of men in Project Mayhem literally throw their heads back and shout this phrase with their mouths agape � la Charlie Brown. I don't think I've ever cringed so hard at a comic book. The book makes various appeals to the fact that the first one was a cult classic, and recycles its memorable moments and inside jokes in a way that is not endearing - it's embarrassing. It's like Palahniuk is acknowledging that the story can't stand on its own two feet, so he resorts to pandering to fill in the gaps.
- Palahniuk wrote himself into the book. I considered putting this point first, because I feel it's the most important, but I decided it would be better to build up to this, because it is by far the most awful of this book's many sins. It's one thing to start an irreverent series that raises a big fat middle finger to classic storytelling conventions. That's a perfectly fine thing to do, and while it can be difficult to do right, it can give rise to some truly enjoyable reading/watching experiences when executed well (see also: Deadpool). It is another thing entirely to adopt that attitude after the first novel which did not employ that writing style. Palahniuk was already treading on thin ice when he decided to add in this bullcrap plot device, and his implementation of it is the metaphorical equivalent of doing backflips on said ice wearing jousting armor. Every forty pages or so, he and a team of writers (known as the "Write Club" - more of the embarrassing pandering) are shown discussing the events of the book as they occur. But that's not where it ends. The characters call him for plot advice multiple times, adding to the already-forced feeling of the narrative. At one point, Marla even shows up in-person, demanding that she be told where her son is. One of the other members of "Write Club" remarks that the situation was "bordering on being too meta", to which I would reply that no, it's not bordering. It passed bordering on being "too meta" when Palahniuk mentioned himself in the book the first time. When Marla arrived to talk with Palahniuk, it ceased to be a successor to one of my favorite stories. It became a poorly written, ill-conceived, worthless excuse for a fanfiction.
All told, this is probably the worst officially published thing I've ever read. I wish I had done more research and not been swept up into the hype. I wish I hadn't let the rose colored glasses impair my judgment. I wish I had not purchased or even read this book. Please do not make the same mistake I did, because it's honestly affected the way I look at the original Fight Club, and not in a good way.
Stay away from this cash grab.
4 of 4 people found the following review helpful.
Great if you bought it for the illustration
By Adam Shores
Like many reviewers thus far (I'm assuming) I bought this pre-sale because I couldn't hide my boner for the original novel that I was looking forward to a continuation of.
Unfortunately that isn't what is delivered at all. The story told, although beautifully illustrated, could have been told on roughly 2 napkins. Seriously, there is NOTHING to this story of any particular substance - just a collection of nods to the original and a couple of potential plot ideas that never get developed.
Save your time reading this if you're actually interested in seeing where the plot goes. Maybe in a few more years it will actually be devloped into a proper novel.
25 of 29 people found the following review helpful.
Get ready to be blue balled.
By Ash D.
The only time you can include yourself as a character in your work is when you're Bugs Bunny in "Duck Amuck". Anything else is just public masturbation.
This graphic novel could have been so much more. After reading the original novel and watching the film, this piece had a lot of potential, only to be pissed on by Chuck's indecisive, borderline lazy narcissism.
*spoilers*
I have to say that the one thing that was consistently appealing throughout the book was the fantastic art. It's a shame that Stewart had to draw the demise of Fight Club 2 at the same time. And Mack's work? Brilliant. Don't get me wrong, I couldn't put this down for the simple fact that mid-story Palahniuk had something great going. Marla was secretly replacing "Sebastian's" psyche meds with placebos for a better lay, hence Tyler re-emerging, manipulating and kidnapping their son. Sebastian has to evoke and reunite with his subconscious psychopath to find out where his son is. BRILLIANT! But then...nothing. There's heavy kitschy references to the first novel/film to the point that it feels as though you're just re-reading/watching it all over again. Then Chuck is introduced as an ongoing "writer's club god" which is where the whole story falls flat. There's more panels dedicated to him talking to a gaggle of snotty writing mistresses on not knowing what direction to take than actual plot development. A cop out. If you want to write a comic complaining about how hard it was, make it a short piece at the END of the book, not throughout.
It's like watching a football game. It's on for 3 hours but in reality there's only 15 minutes of actual game play. Fluff. Diversion tactics. Little work for high pay.
Ironic thing is that the ending he had created was great, but he chose to include "reader characters" saying it wasn't good enough and going into a completely convoluted pointless montage of... I don't even know. Since when do you give a sh*t what your readers think, Chuck? Why focus 32 pages of the novel to petulant "I don't know what to do" bullsh*t instead of building on the great ending you already had in mind? What happened to that twisted sense of humor you've always been known for in your other novels? Or maybe that was the point? To DIS-appoint?
I'm sorry, I still love you. This was just a big let down.
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